174 lines
3.7 KiB
Go
174 lines
3.7 KiB
Go
package gokwallet
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import (
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"bytes"
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"encoding/binary"
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"strings"
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"github.com/godbus/dbus/v5"
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)
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/*
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resultCheck checks the result code from a Dbus call and returns an error if not successful.
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See also resultPassed.
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*/
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func resultCheck(result int32) (err error) {
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// This is technically way more complex than it needs to be, but is extendable for future use.
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switch i := result; i {
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case DbusSuccess:
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err = nil
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case DbusFailure:
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err = ErrOperationFailed
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default:
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err = ErrOperationFailed
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}
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return
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}
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/*
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resultPassed checks the result code from a Dbus call and returns a boolean as to whether the result is pass or not.
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See also resultCheck.
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*/
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func resultPassed(result int32) (passed bool) {
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// This is technically way more complex than it needs to be, but is extendable for future use.
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switch i := result; i {
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case DbusSuccess:
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passed = true
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case DbusFailure:
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passed = false
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default:
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passed = false
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}
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return
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}
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// bytemapKeys is used to parse out Map names when fetching from Dbus.
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func bytemapKeys(variant dbus.Variant) (keyNames []string) {
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var d map[string]dbus.Variant
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d = variant.Value().(map[string]dbus.Variant)
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keyNames = make([]string, len(d))
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idx := 0
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for k, _ := range d {
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keyNames[idx] = k
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idx++
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}
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return
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}
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// bytesToMap takes a byte slice and returns a map[string]string based on a Dbus QMap struct(ure).
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func bytesToMap(raw []byte) (m map[string]string, numEntries uint32, err error) {
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var buf *bytes.Reader
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var kLen uint32
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var vLen uint32
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var k []byte
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var v []byte
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/*
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I considered using:
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- https://github.com/lunixbochs/struc
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- https://github.com/roman-kachanovsky/go-binary-pack
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- https://github.com/go-restruct/restruct
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The second hasn't been updated in quite some time, the first or third would have been a headache due to the variable length,
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and ultimately I felt it was silly to add a dependency for only a single piece of data (Map).
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So sticking to stdlib.
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*/
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buf = bytes.NewReader(raw)
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if err = binary.Read(buf, binary.BigEndian, &numEntries); err != nil {
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return
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}
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m = make(map[string]string, numEntries)
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for i := uint32(0); i < numEntries; i++ {
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if err = binary.Read(buf, binary.BigEndian, &kLen); err != nil {
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return
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}
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k = make([]byte, kLen)
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if err = binary.Read(buf, binary.BigEndian, &k); err != nil {
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return
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}
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if err = binary.Read(buf, binary.BigEndian, &vLen); err != nil {
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return
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}
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v = make([]byte, vLen)
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if err = binary.Read(buf, binary.BigEndian, &v); err != nil {
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return
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}
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// QMap does this infuriating thing where it separates each character with a null byte. So we need to strip them out.
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k = bytes.ReplaceAll(k, []byte{0x0}, []byte{})
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v = bytes.ReplaceAll(v, []byte{0x0}, []byte{})
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m[string(k)] = string(v)
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}
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return
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}
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// mapToBytes performs the inverse of bytesToMap.
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func mapToBytes(m map[string]string) (raw []byte, err error) {
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var numEntries uint32
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var buf *bytes.Buffer
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var kLen uint32
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var vLen uint32
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var kB []byte
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var vB []byte
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if m == nil {
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err = ErrInvalidMap
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return
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}
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numEntries = uint32(len(m))
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buf = &bytes.Buffer{}
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if err = binary.Write(buf, binary.BigEndian, &numEntries); err != nil {
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return
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}
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for k, v := range m {
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kB = []byte(strings.Join(strings.Split(k, ""), "\x00"))
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vB = []byte(strings.Join(strings.Split(v, ""), "\x00"))
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kLen = uint32(len(kB))
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vLen = uint32(len(vB))
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if err = binary.Write(buf, binary.BigEndian, &kLen); err != nil {
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return
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}
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if err = binary.Write(buf, binary.BigEndian, &kB); err != nil {
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return
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}
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if err = binary.Write(buf, binary.BigEndian, &vLen); err != nil {
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return
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}
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if err = binary.Write(buf, binary.BigEndian, &vB); err != nil {
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return
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}
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}
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raw = buf.Bytes()
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return
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}
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