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WireProto Specification

1. License

Unresolved directive in - include::LICENSE.html[]

In a nutshell, means you can:

  • Use it in commercial/proprietary/internal works…

  • Expand upon/change the specification…

    • (As long as it is released under the same Creative Commons license)

As long as you attribute the original (this document). This can be as simple as something like:

Based on WireProto version <protocol version> as found at https://wireproto.io/.

More details certainly helps, though; you may want to mention the exact date you "forked" it, etc.

Please see the full text as collapsed above or the online version of the license for full legal copy.

Note
In the event of the embedded text in this document differing from the online version, the online version is assumed to take precedence as the valid license applicable to this work.

2. Protocol

The WireProto data packing API is a custom wire protocol//message format designed for incredibly performant, unambiguous, predictable, platform-agnostic, client-agnostic communication. It is based heavily on the OpenSSH "v1" key format (example/details) packing method.

It supports arbitrary binary values, which means they can be anything according to the implementation-specific details; a common practice is to encode ("marshal") a Go struct to JSON bytes, and set that as a WireProto fields value.

It supports both static construction/parsing/dissection and stream approaches in a single format, as well as multiple commands per request message/multiple answers per response message.

All packed uint32 values are big-endian.

This specification Protocol Version is 1 (0x00000001).

2.1. Library

This protocol specification is accompanied with a reference library for Golang, "WireProto" (source):

Go Reference

2.2. Why a Custom Message Format?

Because existing ones (e.g. JSON, XML, YAML) are slow/bloaty, inaccurate, and/or inflexible. They struggle with binary or abritrary data (or in e.g. XMLs case requiring intermediate conditional encoding/decoding).

If it can be represented as bytes (which all digital data can), WireProto can send and receive it.

Additionally:

  • Protobuf has performance issues (yes, really; protobufs have large overhead) and is restrictive on data types for future-proofing.

  • Gob is very language-limiting and does not support e.g. nil pointers and cyclical values.

  • Capn Proto has wide language support and excellent performance but is terribly non-idiomatic, requiring the code to be generated from the schema and not vice versa (which is only ideal if you have only one communication interface).

  • JSON streams have no delimiters defined, and thus this makes it an inconvenience if using a parser that does not know when the message ends/is complete, or if it is expecting a standalone JSON object.

Tip

WireProto is only used for binary packing/unpacking; this means it can be used with any e.g. net.Conn (and even has helper functions explicitly to facilitate this), storage on-disk, etc.

3. Message Format

Tip

Throughout this document, you may see references to things like LF, SOH, and so forth.

These refer to ASCII control characters. You will also see many values represented in hex.

You can find more details about this (along with a full ASCII reference) here. Note that the socket API fully supports UTF-8just be sure that your Size Allocator are aligned to the byte count, not character count.

Each message is generally composed of:

3.1. Response Status

For responses, their messages have an additional byte prepended; a status indicator. This allows client programs to quickly bail in the case of an error if no further parsing is desired.

The status will be indicated by one of two values: an ASCII ACK (0x06) for all requests being returned successfully or an ASCII NAK (0x15) if one or more errors were encountered across all records.

3.2. Protocol Version

The protocol version is a packed uint32 that denotes which version of this protocol specification is being used.

It is maintained seperately from the library version/repo tags.

The current protocol version (as demonstrated in this document) is 1 (0x00000001).

Note
Version 0 is reserved for current HEAD of the master branch of this specification and should be considered experimental.

3.3. Record Group

A record group contains multiple related Records. It is common to only have a single Record Group.

Its structure is:

3.3.1. Record

A record contains multiple related Field/Value Pairs (FVP). It is typical to only have a single Record.

Its structure is:

Important

For response messages, the records size allocator (but NOT the count allocator) includes the Copy Record size for each response record copy![1]

3.3.1.1. Field/Value Pair (Key/Value Pair)

A field/value pair (also referred to as a key/value pair) contains a matched Field Name and its Field Value.

Its structure is:

Important

Unlike most/all other Allocators for other sections/levels, the field name and value allocators are consecutive Size Allocators! This is because there is only one field name and value per record.

3.3.1.1.1. Field Name

The field name is usually from a finite set of allowed names. The Field Value, while written as bytes, often contains a data structure defined by the field name. (A field name is closer to a "value type".) It must be a UTF-8 string.

Its structure is:

  1. The name in bytes

3.3.1.1.2. Field Value

A fields value is, on the wire, just a series of bytes. The actual content of those bytes, including any structure or encoding, is likely to/probably depends on the paired Field Name.

Its structure is:

  1. The value in bytes

3.3.1.2. Copy Record (Response Copy of Request)

This contains a "copy" of the original/requests Record that this record is in response to.

It is a variant of a Record used exclusively in responses, and is tied to (included in) each responses FVP.

Its structure is:

3.3.1.2.1. Field/Value Pair (Key/Value Pair) (Response Copy)

A field/value pair (also referred to as a key/value pair) contains a matched Field Name and its Field Value.

It is a variant of a Field/Value Pair used exclusively in response copies of the original requests FVP.

Its structure is:

Important

Unlike most/all other Allocators for other sections/levels, the field name and value allocators are consecutive Size Allocators! This is because there is only one field name and value per record.

4. Checksums

Checksums are optional for the client but the server will always send them. If present in the request, the server will validate to ensure the checksum matches the message body (body start to body end, headers included). If the checksum does not match, an error will be returned.

They are represented as a big-endian-packed uint32.

The checksum must be prefixed with a CKSUM Header Prefix. If no checksum is provided, this prefix must not be included in the sequence.

Tip

You can quickly check if a checksum is present by checking the first byte in requests or the second byte in responses. If it is ESC (0x1b), a checksum is provided. If it is SOH (0x01), one was not provided.

The checksum method used is the IEEE 802.3 CRC-32, which should be natively available for all/most client implementations as it is perhaps the most ubiquitous of CRC-32 variants. (Polynomial 0x04c11db7, reversed polynomial 0xedb88320.)

To confirm you are using the correct CRC32 implementation (as there are a ton of "CRC-32" algorithms and methods out there), use the following validations:

Table 1. CRC-32 Validations
String Bytes Checksum (integer) Checksum (bytes, little-endian) Checksum (bytes, big-endian)

FooBarBazQuux

0x466f6f42617242617a51757578

983022564

0xe4bb973a

0x3a97bbe4

0123456789abcdef

0x30313233343536373839616263646566

1757737011

0x33f0c468

0x68c4f033

5. Headers

Certain sections are wrapped with an identifying header. Those headers are included below for reference.

5.1. RESPSTART Byte Sequence

Responses have a Response Status.[1]

It is either an ACK (0x06) or NAK (0x15).

5.2. CKSUM Header Prefix

A checksum, if provided, will have a prefix header of ESC (0x1b).

5.3. MSGSTART Header Prefix

The message start header indicates a start of a message.

It is an SOH (0x01).

5.4. BODYSTART Header Prefix

The body start header indicates that actual data/records follows.

It is an STX (0x02).

5.5. BODYEND Sequence

The body end prefix indicates the end of data/records.

It is an ETX (0x03).

5.6. MSGEND Sequence

The message end prefix indicates that a message in its entirety has ended.

It is an EOT (0x04).

6. Allocators

There are two type of allocators included for each following sequence of bytes: count allocators and size allocators.

They can be used by clients to determine the size of destination buffers, and are used by the server to efficiently unpack requests.

They are usually paired together with the count allocator preceding the size allocator, but not always (e.g. Field/Value Pair (Key/Value Pair) have two Size Allocator).

All allocators are unsigned 32-bit integers, little-endian-packed.

6.1. Count Allocator

Count allocators indicate how many children objects are contained.

6.2. Size Allocator

Size allocators indicate how much (in bytes) all children objects are combined together. It includes e.g. separators, etc.

7. Reference Model and Examples

For a more visual explanation, given the following e.g. Golang structs from the Golang reference library (wireproto.Request{} and wireproto.Response{}):

7.1. Single/Simple

7.1.1. Single/Simple Request

Example Message Structure (Simple Request)
link:https://git.r00t2.io/r00t2/go_wireproto/raw/branch/master/test_obj_simple_req.go[role=include]

Would then serialize as (in hex):

Annotated Hex
Unresolved directive in <stdin> - include::docs/data/request.simple.txt[]

Or, non-annotated:

Unresolved directive in <stdin> - include::docs/data/request.simple.hex[]

7.1.2. Single/Simple Response

Example Message Structure (Simple Response)
link:https://git.r00t2.io/r00t2/go_wireproto/raw/branch/master/test_obj_simple_resp.go[role=include]

Would then serialize as (in hex):

Annotated Hex
Unresolved directive in <stdin> - include::docs/data/response.simple.txt[]

Or, non-annotated:

Unresolved directive in <stdin> - include::docs/data/response.simple.hex[]

7.2. Multiple/Many/Complex

Multiple commands, parameters, etc. can be specified in one message.

7.2.1. Complex Request

Example Message Structure (Multiple/Many Requests, Single Message)
link:https://git.r00t2.io/r00t2/go_wireproto/raw/branch/master/test_obj_multi_req.go[role=include]

Would then serialize as (in hex):

Annotated Hex
Unresolved directive in <stdin> - include::docs/data/request.multi.txt[]

Or, non-annotated:

Unresolved directive in <stdin> - include::docs/data/request.multi.hex[]

7.2.2. Complex Response

Example Message Structure (Response to Multiple/Many Requests, Single Message)
link:https://git.r00t2.io/r00t2/go_wireproto/raw/branch/master/test_obj_multi_resp.go[role=include]

Would then serialize as (in hex):

Annotated Hex
Unresolved directive in <stdin> - include::docs/data/response.multi.txt[]

Or, non-annotated:

Unresolved directive in <stdin> - include::docs/data/response.multi.hex[]

1. Response messages only.
2. Optional for Request.
3. Required for Response.