go_sysutils/paths/funcs.go

197 lines
4.7 KiB
Go

/*
SysUtils - a library to assist with various system-related functions
Copyright (C) 2020 Brent Saner
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package paths
import (
"errors"
`fmt`
`io/fs`
"os"
"os/user"
"path/filepath"
`strings`
// "syscall"
)
/*
ExpandHome will take a tilde(~)-prefixed path and resolve it to the actual path in-place.
"Nested" user paths (~someuser/somechroot/~someotheruser) are not supported as home directories are expected to be absolute paths.
*/
func ExpandHome(path *string) (err error) {
var unameSplit []string
var uname string
var u *user.User
// Props to this guy.
// https://stackoverflow.com/a/43578461/733214
if len(*path) == 0 {
err = errors.New("empty path")
return
} else if (*path)[0] != '~' {
return
}
// E(ffective)UID (e.g. chown'd user for SUID)
/*
uid := strconv.Itoa(syscall.Geteuid())
u, err := user.LookupId(euid)
*/
// (Real)UID (invoking user)
/*
if u, err = user.Current(); err != nil {
return
}
*/
// K but do it smarter.
unameSplit = strings.SplitN(*path, string(os.PathSeparator), 2)
if len(unameSplit) != 2 {
unameSplit = append(unameSplit, "")
}
uname = strings.TrimPrefix(unameSplit[0], "~")
if uname == "" {
if u, err = user.Current(); err != nil {
return
}
} else {
if u, err = user.Lookup(uname); err != nil {
return
}
}
*path = filepath.Join(u.HomeDir, unameSplit[1])
return
}
/*
MakeDirIfNotExist will create a directory at a given path if it doesn't exist.
See also the documentation for RealPath.
*/
func MakeDirIfNotExist(path string) (err error) {
var stat os.FileInfo
var exists bool
var locPath string = path
if exists, stat, err = RealPathExistsStat(&locPath); err != nil {
if !exists {
// This, at least as of golang 1.15, uses the user's umask.
// It does not actually create a dir with 0777.
// It's up to the caller to do an os.Chmod() on the path after, if desired.
if err = os.MkdirAll(locPath, 0777); err != nil {
return
}
err = nil
return
} else {
return
}
}
// So it exists, but it probably isn't a dir.
if !stat.Mode().IsDir() {
err = errors.New(fmt.Sprintf("path %v exists but is not a directory", locPath))
return
}
// This should probably never happen. Probably.
err = errors.New("undefined")
return
}
/*
RealPath will transform a given path into the very best guess for an absolute path in-place.
It is recommended to check err (if not nil) for an invalid path error. If this is true, the
path syntax/string itself is not supported on the runtime OS. This can be done via:
if errors.Is(err, fs.ErrInvalid) {...}
*/
func RealPath(path *string) (err error) {
if err = ExpandHome(path); err != nil {
return
}
if *path, err = filepath.Abs(*path); err != nil {
return
}
return
}
/*
RealPathExists is like RealPath, but will also return a boolean as to whether the path
actually exists or not.
Note that err *may* be os.ErrPermission/fs.ErrPermission, in which case the exists value
cannot be trusted as a permission error occurred when trying to stat the path - if the
calling user/process does not have read permission on e.g. a parent directory, then
exists may be false but the path may actually exist. This condition can be checked via
via:
if errors.Is(err, fs.ErrPermission) {...}
See also the documentation for RealPath.
In those cases, it may be preferable to use RealPathExistsStat and checking stat for nil.
*/
func RealPathExists(path *string) (exists bool, err error) {
if err = RealPath(path); err != nil {
return
}
if _, err = os.Stat(*path); err != nil {
if !errors.Is(err, fs.ErrNotExist) {
err = nil
}
return
}
exists = true
return
}
/*
RealPathExistsStat is like RealPathExists except it will also return the os.FileInfo
for the path (assuming it exists).
If stat is nil, it is highly recommended to check err via the methods suggested
in the documentation for RealPath and RealPathExists.
*/
func RealPathExistsStat(path *string) (exists bool, stat os.FileInfo, err error) {
if exists, err = RealPathExists(path); err != nil {
return
}
if stat, err = os.Stat(*path); err != nil {
return
}
return
}