what a rabbithole. lots of goodies now.
This commit is contained in:
parent
11b0744e5c
commit
8f582d37f1
@ -34,8 +34,8 @@ package main
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import (
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`fmt`
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`r00t2.io/sysutils/net/ports`
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`r00t2.io/sysutils/net/protos`
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`r00t2.io/sysutils/.net.UNFINISHED/ports`
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`r00t2.io/sysutils/.net.UNFINISHED/protos`
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)
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func main() {
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@ -77,8 +77,8 @@ import (
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`fmt`
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`log`
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`r00t2.io/sysutils/net/ports`
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`r00t2.io/sysutils/net/protos`
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`r00t2.io/sysutils/.net.UNFINISHED/ports`
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`r00t2.io/sysutils/.net.UNFINISHED/protos`
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)
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func main() {
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@ -114,7 +114,7 @@ import (
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`fmt`
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`log`
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`r00t2.io/sysutils/net/ports`
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`r00t2.io/sysutils/.net.UNFINISHED/ports`
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)
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func main() {
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@ -148,7 +148,7 @@ package main
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import (
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`fmt`
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`r00t2.io/sysutils/net/protos`
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`r00t2.io/sysutils/.net.UNFINISHED/protos`
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)
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func main() {
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@ -184,7 +184,7 @@ import (
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`fmt`
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`log`
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`r00t2.io/sysutils/net/protos`
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`r00t2.io/sysutils/.net.UNFINISHED/protos`
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)
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func main() {
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@ -217,7 +217,7 @@ import (
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`fmt`
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`log`
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`r00t2.io/sysutils/net/protos`
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`r00t2.io/sysutils/.net.UNFINISHED/protos`
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)
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func main() {
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@ -5,7 +5,7 @@ import (
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"io"
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"net/http"
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"r00t2.io/sysutils/net/ports"
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_ "r00t2.io/sysutils/.net.UNFINISHED/ports"
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)
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func download(url string) (b *[]byte, err error) {
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@ -8,10 +8,11 @@ import (
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"strconv"
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"strings"
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// https://pkg.go.dev/github.com/jszwec/csvutil but I can't seem to fetch it.
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"github.com/jszwec/csvutil"
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"r00t2.io/sysutils/net/ports"
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"r00t2.io/sysutils/net/protos"
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"r00t2.io/sysutils/.net.UNFINISHED/ports"
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"r00t2.io/sysutils/.net.UNFINISHED/protos"
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"r00t2.io/sysutils/paths"
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)
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@ -1,7 +1,7 @@
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package ports
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import (
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"r00t2.io/sysutils/net/protos"
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"r00t2.io/sysutils/.net.UNFINISHED/protos"
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)
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type IPPort struct {
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18
TODO
Normal file
18
TODO
Normal file
@ -0,0 +1,18 @@
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- password generator utility/library
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-- incorporate with https://github.com/tredoe/osutil ?
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-- cli flag to dump flat hashes too
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--- https://github.com/hlandau/passlib
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- unit tests
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- constants/vars for errors
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- func and struct to return segregated system-level env vars vs. user env vars (mostly usable on windows) (see envs/.TODO.go.UNFINISHED)
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- validator for windows usernames, domains, etc. (for *NIX, https://unix.stackexchange.com/a/435120/284004)
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-- https://docs.microsoft.com/en-us/troubleshoot/windows-server/identity/naming-conventions-for-computer-domain-site-ou
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-- https://support.microsoft.com/en-us/topic/2dc5c4b9-0881-2e0a-48df-f120493a2d3e
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-- https://docs.microsoft.com/en-us/previous-versions/windows/it-pro/-2000-server/cc959336(v=technet.10)?redirectedfrom=MSDN
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-- https://stackoverflow.com/questions/33078854/what-is-the-regex-for-windows-domain-username-in-c
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- finish net
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60
envs/.TODO.go.UNFINISHED
Normal file
60
envs/.TODO.go.UNFINISHED
Normal file
@ -0,0 +1,60 @@
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package envs
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/*
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EnvMapper contains the environment variables as grouped by their basic type.
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If a variable's type cannot be determined, it's placed in Strings.
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If a variable's type is a list, it will be an []interface{} as each item may be a different variable type.
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It essentially is the same as EnvMap except with the types split out for convenience.
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*/
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type EnvMapper struct {
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Booleans map[string]bool `json:"bools"`
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Numbers map[string]int `json:"nums"`
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Strings map[string]string `json:"strings"`
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Lists map[string][]interface{} `json:"lists"`
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}
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// GetEnvMapper returns a pointer to a populated EnvMapper.
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func GetEnvMapper() (e *EnvMapper, err error) {
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var em map[string]interface{}
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var env EnvMapper
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env = EnvMapper{
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Booleans: nil,
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Numbers: nil,
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Strings: nil,
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Lists: nil,
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}
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for k, v := range em {
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switch t := v.(type) {
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case bool:
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if env.Booleans == nil {
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env.Booleans = make(map[string]bool, 0)
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}
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env.Booleans[k] = t
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continue
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case int:
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if env.Numbers == nil {
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env.Numbers = make(map[string]int, 0)
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}
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env.Numbers[k] = t
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continue
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case []interface{}:
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if env.Lists == nil {
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env.Lists = make(map[string][]interface{}, 0)
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}
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env.Lists[k] = t
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case string: // the "default" since everything could probably be typeswitched to a string otherwise.
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if env.Strings == nil {
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env.Strings = make(map[string]string, 0)
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}
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env.Strings[k] = t
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}
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}
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*e = env
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return
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}
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11
envs/consts.go
Normal file
11
envs/consts.go
Normal file
@ -0,0 +1,11 @@
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package envs
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import (
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`regexp`
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)
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// Compiled regex patterns.
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var (
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reMaybeInt *regexp.Regexp = regexp.MustCompilePOSIX(`^(?P<sign>\+|-)[0-9]+$`)
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reMaybeFloat *regexp.Regexp = regexp.MustCompilePOSIX(`(?P<sign>\+|-)?[0-9]+\.[0-9]+$`)
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)
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120
envs/funcs.go
Normal file
120
envs/funcs.go
Normal file
@ -0,0 +1,120 @@
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package envs
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import (
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`bytes`
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`errors`
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`fmt`
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`io/ioutil`
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`os`
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`strings`
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`r00t2.io/sysutils/internal`
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`r00t2.io/sysutils/paths`
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)
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// GetPathEnv returns a slice of the PATH variable's items.
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func GetPathEnv() (pathList []string, err error) {
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var pathVar string = internal.GetPathEnvName()
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pathList = make([]string, 0)
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for _, p := range strings.Split(os.Getenv(pathVar), string(os.PathListSeparator)) {
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if err = paths.RealPath(&p); err != nil {
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return
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}
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pathList = append(pathList, p)
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}
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return
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}
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// GetEnvMap returns a map of all environment variables. All values are strings.
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func GetEnvMap() (envVars map[string]string) {
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var envList []string = os.Environ()
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envVars = envListToMap(envList)
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return
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}
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/*
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GetEnvMapNative returns a map of all environment variables, but attempts to "nativize" them.
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All values are interfaces. It is up to the caller to typeswitch them to proper types.
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Note that the PATH/Path environment variable (for *Nix and Windows, respectively) will be
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a []string (as per GetPathEnv). No other env vars, even if they contain os.PathListSeparator,
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will be transformed to a slice or the like.
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If an error occurs during parsing the path env var, it will be rendered as a string.
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All number types will attempt to be their 64-bit version (i.e. int64, uint64, float64, etc.).
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If a type cannot be determined for a value, its string form will be used
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(as it would be found in GetEnvMap).
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*/
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func GetEnvMapNative() (envMap map[string]interface{}) {
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var stringMap map[string]string = GetEnvMap()
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envMap = nativizeEnvMap(stringMap)
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return
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}
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/*
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GetPidEnvMap will only work on *NIX-like systems with procfs.
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It gets the environment variables of a given process' PID.
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*/
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func GetPidEnvMap(pid uint32) (envMap map[string]string, err error) {
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var envBytes []byte
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var envList []string
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var envArr [][]byte
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var procPath string
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var exists bool
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envMap = make(map[string]string, 0)
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procPath = fmt.Sprintf("/proc/%v/environ", pid)
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if exists, err = paths.RealPathExists(&procPath); err != nil {
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return
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}
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if !exists {
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err = errors.New(fmt.Sprintf("information for pid %v does not exist", pid))
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return
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}
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if envBytes, err = ioutil.ReadFile(procPath); err != nil {
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return
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}
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envArr = bytes.Split(envBytes, []byte{0x0})
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envList = make([]string, len(envArr))
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for idx, b := range envArr {
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envList[idx] = string(b)
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}
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envMap = envListToMap(envList)
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return
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}
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/*
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GetPidEnvMapNative, like GetEnvMapNative, returns a map of all environment variables, but attempts to "nativize" them.
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All values are interfaces. It is up to the caller to typeswitch them to proper types.
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See the documentation for GetEnvMapNative for details.
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*/
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func GetPidEnvMapNative(pid uint32) (envMap map[string]interface{}, err error) {
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var stringMap map[string]string
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if stringMap, err = GetPidEnvMap(pid); err != nil {
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return
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}
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envMap = nativizeEnvMap(stringMap)
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return
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}
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85
envs/utils.go
Normal file
85
envs/utils.go
Normal file
@ -0,0 +1,85 @@
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package envs
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import (
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`strconv`
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`strings`
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`r00t2.io/sysutils/internal`
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)
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// envListToMap splits a []string of env var keypairs to a map.
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func envListToMap(envs []string) (envMap map[string]string) {
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var kv []string
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var k, v string
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envMap = make(map[string]string, 0)
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for _, ev := range envs {
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kv = strings.SplitAfterN(ev, "=", 2)
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// I *think* SplitAfterN does this for me, but...
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if len(kv) == 1 {
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kv = append(kv, "")
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}
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k = kv[0]
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v = kv[1]
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envMap[k] = v
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}
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return
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}
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// nativizeEnvMap returns a native-typed env map from a string version.
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func nativizeEnvMap(stringMap map[string]string) (envMap map[string]interface{}) {
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var pathVar string = internal.GetPathEnvName()
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var err error
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for k, v := range stringMap {
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// Check for PATH/Path - we handle this uniquely.
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if k == pathVar {
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if envMap[k], err = GetPathEnv(); err != nil {
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envMap[k] = v
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err = nil
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}
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continue
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}
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// It might be...
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// a float
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if reMaybeFloat.MatchString(v) {
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if envMap[k], err = strconv.ParseFloat(v, 64); err == nil {
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continue
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}
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err = nil
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}
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// an int
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if reMaybeInt.MatchString(v) {
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if envMap[k], err = strconv.Atoi(v); err == nil {
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continue
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}
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err = nil
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}
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// a uint
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if envMap[k], err = strconv.ParseUint(v, 10, 64); err == nil {
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continue
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} else {
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err = nil
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}
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// a boolean
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if envMap[k], err = strconv.ParseBool(v); err == nil {
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continue
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} else {
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err = nil
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}
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// ok so... guess it's a string, then.
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envMap[k] = v
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}
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return
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}
|
264
funcs.go
264
funcs.go
@ -1,264 +0,0 @@
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package sysutils
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import (
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`bytes`
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`errors`
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`fmt`
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`io/ioutil`
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`os`
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`runtime`
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`strconv`
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`strings`
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`r00t2.io/sysutils/paths`
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)
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/*
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EnvMapper contains the environment variables as grouped by their basic type.
|
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If a variable's type cannot be determined, it's placed in Strings.
|
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If a variable's type is a list, it will be an []interface{} as each item may be a different variable type.
|
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It essentially is the same as EnvMap except with the types split out for convenience.
|
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*/
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type EnvMapper struct {
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Booleans map[string]bool `json:"bools"`
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Numbers map[string]int `json:"nums"`
|
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Strings map[string]string `json:"strings"`
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Lists map[string][]interface{} `json:"lists"`
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}
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// GetEnvMapper returns a pointer to a populated EnvMapper.
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func GetEnvMapper() (e *EnvMapper, err error) {
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|
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var em map[string]interface{}
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var env EnvMapper
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env = EnvMapper{
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Booleans: nil,
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Numbers: nil,
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Strings: nil,
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Lists: nil,
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}
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for k, v := range em {
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switch t := v.(type) {
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case bool:
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if env.Booleans == nil {
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env.Booleans = make(map[string]bool, 0)
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}
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env.Booleans[k] = t
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continue
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case int:
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if env.Numbers == nil {
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env.Numbers = make(map[string]int, 0)
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}
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env.Numbers[k] = t
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continue
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case []interface{}:
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if env.Lists == nil {
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env.Lists = make(map[string][]interface{}, 0)
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}
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env.Lists[k] = t
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case string: // the "default" since everything could probably be typeswitched to a string otherwise.
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if env.Strings == nil {
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env.Strings = make(map[string]string, 0)
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}
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env.Strings[k] = t
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}
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}
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*e = env
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return
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}
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|
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/*
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EnvMap returns a map of environment variables.
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The variable is an interface due to it attempting to use a variable's value to its "true" native type.
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If a type cannot be determined, it will be treated a string.
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*/
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func EnvMap() (envs map[string]interface{}, err error) {
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var ems map[string]string
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if ems, err = EnvMapString(); err != nil {
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return
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}
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for k, v := range ems {
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// Is int?
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if i, ok := getNum(v); ok {
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envs[k] = i
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continue
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}
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// Is bool?
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if b, ok := getBool(v); ok {
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envs[k] = b
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continue
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}
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// Is array?
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if a, ok := getArr(v); ok {
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envs[k] = a
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continue
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}
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// It's a string (probably).
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envs[k] = v
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}
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|
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return
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}
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// EnvMapString is like EnvMap, but all values are treated as strings.
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func EnvMapString() (envs map[string]string, err error) {
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|
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var envArray []string
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envs = make(map[string]string, 0)
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envArray = os.Environ()
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|
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for _, e := range envArray {
|
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var k, v string
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var kv []string
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|
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kv = strings.SplitN(e, "=", 2)
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k = kv[0]
|
||||
if len(kv) == 2 {
|
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v = kv[1]
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} else {
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v = ""
|
||||
}
|
||||
envs[k] = v
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// UTILITY FUNCS
|
||||
|
||||
// getBool attempts to convert a string value to a boolean.
|
||||
func getBool(s string) (b bool, ok bool) {
|
||||
|
||||
switch s2 := strings.ToLower(strings.TrimSpace(s)); s2 {
|
||||
case "true", "yes", "y":
|
||||
b = true
|
||||
ok = true
|
||||
case "false", "no", "n":
|
||||
b = false
|
||||
ok = true
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// getNum attempts to convert a string value to an int.
|
||||
func getNum(s string) (n int, ok bool) {
|
||||
|
||||
var err error
|
||||
|
||||
if n, err = strconv.Atoi(s); err == nil {
|
||||
ok = true
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// getArr attempts to convert a string value to an array of interface{}.
|
||||
func getArr(s string) (a []interface{}, ok bool) {
|
||||
|
||||
var arrS []string
|
||||
|
||||
if arrS, ok = getArrStr(s); !ok {
|
||||
return
|
||||
}
|
||||
|
||||
a = make([]interface{}, len(arrS))
|
||||
|
||||
for idx, i := range arrS {
|
||||
if b, ok := getBool(i); ok {
|
||||
a[idx] = b
|
||||
} else if n, ok := getNum(i); ok {
|
||||
a[idx] = n
|
||||
} else if l, ok := getArr(i); ok {
|
||||
a[idx] = l
|
||||
} else {
|
||||
a[idx] = i
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// getArrStr attempts to convert a string value to an array of strings.
|
||||
func getArrStr(s string) (a []string, ok bool) {
|
||||
|
||||
var sep string = ":"
|
||||
|
||||
if runtime.GOOS == "windows" {
|
||||
sep = ";"
|
||||
}
|
||||
|
||||
a = strings.Split(s, sep)
|
||||
l := len(s)
|
||||
if l <= 1 {
|
||||
return
|
||||
}
|
||||
|
||||
ok = true
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
/*
|
||||
GetEnvPid will only work on *NIX-like systems with procfs.
|
||||
It gets the environment variables of a given process' PID.
|
||||
*/
|
||||
func GetEnvPid(pid uint32) (env map[string]string, err error) {
|
||||
|
||||
var envBytes []byte
|
||||
var envArr [][]byte
|
||||
var procPath string
|
||||
var exists bool
|
||||
|
||||
env = make(map[string]string, 0)
|
||||
|
||||
procPath = fmt.Sprintf("/proc/%v/environ", pid)
|
||||
|
||||
if exists, err = paths.RealPathExists(&procPath); err != nil {
|
||||
return
|
||||
}
|
||||
if !exists {
|
||||
err = errors.New(fmt.Sprintf("information for pid %v does not exist", pid))
|
||||
return
|
||||
}
|
||||
|
||||
if envBytes, err = ioutil.ReadFile(procPath); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
envArr = bytes.Split(envBytes, []byte{0x0})
|
||||
|
||||
for _, b := range envArr {
|
||||
|
||||
// s := strings.TrimSpace(string(b))
|
||||
s := string(b)
|
||||
e := strings.SplitN(s, "=", 2)
|
||||
|
||||
for _, i := range e {
|
||||
|
||||
if len(i) != 2 {
|
||||
env[string(i[0])] = ""
|
||||
continue
|
||||
}
|
||||
|
||||
env[string(i[0])] = string(i[1])
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
2
go.mod
2
go.mod
@ -1,5 +1,3 @@
|
||||
module r00t2.io/sysutils
|
||||
|
||||
go 1.16
|
||||
|
||||
require github.com/jszwec/csvutil v1.5.0
|
||||
|
2
go.sum
2
go.sum
@ -1,2 +0,0 @@
|
||||
github.com/jszwec/csvutil v1.5.0 h1:ErLnF1Qzzt9svk8CUY7CyLl/W9eET+KWPIZWkE1o6JM=
|
||||
github.com/jszwec/csvutil v1.5.0/go.mod h1:Rpu7Uu9giO9subDyMCIQfHVDuLrcaC36UA4YcJjGBkg=
|
8
internal/consts.go
Normal file
8
internal/consts.go
Normal file
@ -0,0 +1,8 @@
|
||||
package internal
|
||||
|
||||
// OS-specific path environment variable name. The default is "PATH".
|
||||
var (
|
||||
pathEnvVarName map[string]string = map[string]string{
|
||||
"windows": "Path",
|
||||
}
|
||||
)
|
18
internal/utils.go
Normal file
18
internal/utils.go
Normal file
@ -0,0 +1,18 @@
|
||||
package internal
|
||||
|
||||
import (
|
||||
`runtime`
|
||||
)
|
||||
|
||||
// GetPathEnvName gets the OS-specific path environment variable name.
|
||||
func GetPathEnvName() (envVarName string) {
|
||||
|
||||
var ok bool
|
||||
|
||||
if envVarName, ok = pathEnvVarName[runtime.GOOS]; !ok {
|
||||
// *NIX/the default.
|
||||
envVarName = "PATH"
|
||||
}
|
||||
|
||||
return
|
||||
}
|
@ -21,23 +21,25 @@ package paths
|
||||
import (
|
||||
"errors"
|
||||
`fmt`
|
||||
`io/fs`
|
||||
"os"
|
||||
"os/user"
|
||||
"path/filepath"
|
||||
`runtime`
|
||||
// "strconv"
|
||||
"strings"
|
||||
`strings`
|
||||
|
||||
// "syscall"
|
||||
)
|
||||
|
||||
/*
|
||||
ExpandHome will take a tilde(~)-prefixed path and resolve it to the actual path in-place.
|
||||
Note that it only works for current user; the syntax ~someotheruser/foo/bar is currently unsupported.
|
||||
"Nested" user paths (~someuser/somechroot/~someotheruser) are not supported as home directories are expected to be absolute paths.
|
||||
*/
|
||||
func ExpandHome(path *string) (err error) {
|
||||
|
||||
var usr *user.User
|
||||
var unameSplit []string
|
||||
var uname string
|
||||
|
||||
var u *user.User
|
||||
|
||||
// Props to this guy.
|
||||
// https://stackoverflow.com/a/43578461/733214
|
||||
@ -51,40 +53,41 @@ func ExpandHome(path *string) (err error) {
|
||||
// E(ffective)UID (e.g. chown'd user for SUID)
|
||||
/*
|
||||
uid := strconv.Itoa(syscall.Geteuid())
|
||||
usr, err := user.LookupId(euid)
|
||||
u, err := user.LookupId(euid)
|
||||
*/
|
||||
// (Real)UID (invoking user)
|
||||
if usr, err = user.Current(); err != nil {
|
||||
return err
|
||||
/*
|
||||
if u, err = user.Current(); err != nil {
|
||||
return
|
||||
}
|
||||
*path = filepath.Join(usr.HomeDir, (*path)[1:])
|
||||
*/
|
||||
// K but do it smarter.
|
||||
unameSplit = strings.SplitAfterN(*path, string(os.PathSeparator), 2)
|
||||
if len(unameSplit) != 2 {
|
||||
unameSplit = append(unameSplit, "")
|
||||
}
|
||||
|
||||
uname = strings.TrimPrefix(unameSplit[0], "~")
|
||||
if uname == "" {
|
||||
if u, err = user.Current(); err != nil {
|
||||
return
|
||||
}
|
||||
} else {
|
||||
if u, err = user.Lookup(uname); err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
*path = filepath.Join(u.HomeDir, unameSplit[1])
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// GetPathEnv returns a slice of the PATH variable's items.
|
||||
func GetPathEnv() (paths []string, err error) {
|
||||
/*
|
||||
MakeDirIfNotExist will create a directory at a given path if it doesn't exist.
|
||||
|
||||
var pathVar string = "PATH"
|
||||
var sep string = ":"
|
||||
|
||||
paths = make([]string, 0)
|
||||
|
||||
if runtime.GOOS == "windows" {
|
||||
pathVar = "Path"
|
||||
sep = ";"
|
||||
}
|
||||
|
||||
for _, p := range strings.Split(os.Getenv(pathVar), sep) {
|
||||
if err = RealPath(&p); err != nil {
|
||||
return
|
||||
}
|
||||
paths = append(paths, p)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// MakeDirIfNotExist will create a directory at a given path if it doesn't exist.
|
||||
See also the documentation for RealPath.
|
||||
*/
|
||||
func MakeDirIfNotExist(path string) (err error) {
|
||||
|
||||
var stat os.FileInfo
|
||||
@ -117,7 +120,14 @@ func MakeDirIfNotExist(path string) (err error) {
|
||||
return
|
||||
}
|
||||
|
||||
// RealPath will transform a given path into the very best guess for an absolute path in-place.
|
||||
/*
|
||||
RealPath will transform a given path into the very best guess for an absolute path in-place.
|
||||
|
||||
It is recommended to check err (if not nil) for an invalid path error. If this is true, the
|
||||
path syntax/string itself is not supported on the runtime OS. This can be done via:
|
||||
|
||||
if errors.Is(err, fs.ErrInvalid) {...}
|
||||
*/
|
||||
func RealPath(path *string) (err error) {
|
||||
|
||||
if err = ExpandHome(path); err != nil {
|
||||
@ -135,18 +145,28 @@ func RealPath(path *string) (err error) {
|
||||
RealPathExists is like RealPath, but will also return a boolean as to whether the path
|
||||
actually exists or not.
|
||||
|
||||
It's hacky, but the "exists" bool along with err is a sort of proto-state-machine.
|
||||
If err != nil and bool is true, the error occurred during path absolution.
|
||||
If err != nil and bool is false, the path does not exist.
|
||||
Note that err *may* be os.ErrPermission/fs.ErrPermission, in which case the exists value
|
||||
cannot be trusted as a permission error occurred when trying to stat the path - if the
|
||||
calling user/process does not have read permission on e.g. a parent directory, then
|
||||
exists may be false but the path may actually exist. This condition can be checked via
|
||||
via:
|
||||
|
||||
if errors.Is(err, fs.ErrPermission) {...}
|
||||
|
||||
See also the documentation for RealPath.
|
||||
|
||||
In those cases, it may be preferable to use RealPathExistsStat and checking stat for nil.
|
||||
*/
|
||||
func RealPathExists(path *string) (exists bool, err error) {
|
||||
|
||||
if err = RealPath(path); err != nil {
|
||||
exists = true
|
||||
return
|
||||
}
|
||||
|
||||
if _, err = os.Stat(*path); err != nil {
|
||||
if !errors.Is(err, fs.ErrNotExist) {
|
||||
err = nil
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
@ -155,12 +175,16 @@ func RealPathExists(path *string) (exists bool, err error) {
|
||||
return
|
||||
}
|
||||
|
||||
// RealPathExistsStat is like RealPathExists except it will also return the os.FileInfo for the path (assuming it exists).
|
||||
/*
|
||||
RealPathExistsStat is like RealPathExists except it will also return the os.FileInfo
|
||||
for the path (assuming it exists).
|
||||
|
||||
If stat is nil, it is highly recommended to check err via the methods suggested
|
||||
in the documentation for RealPath and RealPathExists.
|
||||
*/
|
||||
func RealPathExistsStat(path *string) (exists bool, stat os.FileInfo, err error) {
|
||||
|
||||
// See the comments for RealPathExists for details on this.
|
||||
if err = RealPath(path); err != nil {
|
||||
exists = true
|
||||
if exists, err = RealPathExists(path); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
@ -168,7 +192,5 @@ func RealPathExistsStat(path *string) (exists bool, stat os.FileInfo, err error)
|
||||
return
|
||||
}
|
||||
|
||||
exists = true
|
||||
|
||||
return
|
||||
}
|
@ -16,12 +16,10 @@
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
package terminal
|
||||
|
||||
import (
|
||||
"os"
|
||||
"fmt"
|
||||
)
|
||||
|
||||
// IsShell returns true if the program is running inside an interactive shell (interactive invocation, sudo, etc.), and false if not (cron, ssh exec, pipe, etc.).
|
||||
@ -32,8 +30,8 @@ func IsShell() (interactive bool) {
|
||||
|
||||
stdoutStat, _ = os.Stdout.Stat()
|
||||
|
||||
if (stdoutStaf.Mode() & os.ModeCharDevice) != 0 {
|
||||
interactive = True
|
||||
if (stdoutStat.Mode() & os.ModeCharDevice) != 0 {
|
||||
interactive = true
|
||||
}
|
||||
|
||||
return
|
||||
|
Loading…
Reference in New Issue
Block a user