package gosecret import ( "github.com/godbus/dbus" ) // NewService returns a pointer to a new Service connection. func NewService() (service *Service, err error) { var svc Service = Service{} if svc.Conn, err = dbus.SessionBus(); err != nil { return } svc.Dbus = service.Conn.Object(DbusService, dbus.ObjectPath(DbusPath)) if svc.Session, _, err = svc.Open(); err != nil { return } service = &svc return } // Close cleanly closes a Service and all its underlying connections (e.g. Service.Session). func (s *Service) Close() (err error) { err = s.Session.Close() return } // Collections returns a slice of Collection items accessible to this Service. func (s *Service) Collections() (collections []*Collection, err error) { var paths []dbus.ObjectPath var variant dbus.Variant var coll *Collection var errs []error = make([]error, 0) if variant, err = s.Dbus.GetProperty(DbusServiceCollections); err != nil { return } paths = variant.Value().([]dbus.ObjectPath) collections = make([]*Collection, len(paths)) for idx, path := range paths { if coll, err = NewCollection(s, path); err != nil { // return errs = append(errs, err) err = nil continue } collections[idx] = coll } err = NewErrors(err) return } /* CreateAliasedCollection creates a new Collection (keyring) via a Service with the name specified by label, aliased to the name specified by alias, and returns the new Collection. */ func (s *Service) CreateAliasedCollection(label, alias string) (collection *Collection, err error) { var variant *dbus.Variant var path dbus.ObjectPath var promptPath dbus.ObjectPath var prompt *Prompt var props map[string]dbus.Variant = make(map[string]dbus.Variant) props[DbusCollectionLabel] = dbus.MakeVariant(label) if err = s.Dbus.Call( DbusServiceCreateCollection, 0, props, alias, ).Store(&path, &promptPath); err != nil { return } if isPrompt(promptPath) { prompt = NewPrompt(s.Conn, promptPath) if variant, err = prompt.Prompt(); err != nil { return } path = variant.Value().(dbus.ObjectPath) } collection, err = NewCollection(s, path) return } /* CreateCollection creates a new Collection (keyring) via a Service with the name specified by label and returns the new Collection. It is a *very* thin wrapper around Service.CreateAliasedCollection, but with a blank alias. */ func (s *Service) CreateCollection(label string) (collection *Collection, err error) { collection, err = s.CreateAliasedCollection(label, "") return } /* GetAlias allows one to fetch a Collection based on an alias name. An ErrDoesNotExist will be raised if the alias does not exist. You will almost assuredly want to use Service.GetCollection instead; it works for both alias names and real names. */ func (s *Service) GetAlias(alias string) (collection *Collection, err error) { var objectPath dbus.ObjectPath err = s.Dbus.Call( DbusServiceReadAlias, 0, alias, ).Store(&objectPath) /* TODO: Confirm that a nonexistent alias will NOT cause an error to return. If it does, alter the below logic. */ if err != nil { return } // If the alias does not exist, objectPath will be dbus.ObjectPath("/"). if objectPath == dbus.ObjectPath("/") { err = ErrDoesNotExist return } if collection, err = NewCollection(s, objectPath); err != nil { return } return } /* GetCollection returns a single Collection based on the name (name can also be an alias). It's a helper function that avoids needing to make multiple calls in user code. */ func (s *Service) GetCollection(name string) (c *Collection, err error) { var colls []*Collection // First check for an alias. if c, err = s.GetAlias(name); err != nil && err != ErrDoesNotExist{ return } if c != nil { return } else { c = nil } // We didn't get it by alias, so let's try by name... if colls, err = s.Collections(); err != nil { return } for _, i := range colls { if i.name == name { c = i return } } // Couldn't find it by the given name. err = ErrDoesNotExist return } /* GetSecrets allows you to fetch values (Secret) from multiple Item object paths using this Service's Session. An ErrMissingPaths will be returned for err if itemPaths is nil or empty. The returned secrets is a map with itemPaths as the keys and their corresponding Secret as the value. */ func (s *Service) GetSecrets(itemPaths ...dbus.ObjectPath) (secrets map[dbus.ObjectPath]*Secret, err error) { if itemPaths == nil || len(itemPaths) == 0 { err = ErrMissingPaths return } secrets = make(map[dbus.ObjectPath]*Secret, len(itemPaths)) // TODO: trigger a Service.Unlock for any locked items? /* // TODO: make any errs in here a MultiError instead. for _, secretPath := range itemPaths { if err = s.Dbus.Call( DbusServiceGetSecrets, 0, secretPath, ).Store(&result); err != nil { return } } */ if err = s.Dbus.Call( DbusServiceGetSecrets, 0, itemPaths, ).Store(&secrets); err != nil { return } return } /* Lock locks an Unlocked Service, Collection, etc. You can usually get objectPath for the object(s) to unlock via .Dbus.Path(). If objectPaths is nil or empty, the Service's own path will be used. */ func (s *Service) Lock(objectPaths ...dbus.ObjectPath) (err error) { var locked []dbus.ObjectPath var prompt *Prompt var resultPath dbus.ObjectPath if objectPaths == nil || len(objectPaths) == 0 { objectPaths = []dbus.ObjectPath{s.Dbus.Path()} } // TODO: make any errs in here a MultiError instead. for _, p := range objectPaths { if err = s.Dbus.Call( DbusServiceLock, 0, p, ).Store(&locked, &resultPath); err != nil { return } if isPrompt(resultPath) { prompt = NewPrompt(s.Conn, resultPath) if _, err = prompt.Prompt(); err != nil { return } } } return } /* Open returns a pointer to a Session from the Service. It's a convenience function around NewSession. */ func (s *Service) Open() (session *Session, output dbus.Variant, err error) { var path dbus.ObjectPath // In *theory*, SecretService supports multiple "algorithms" for encryption in-transit, but I don't think it's implemented (yet)? // TODO: confirm this. // Possible flags are dbus.Flags consts: https://pkg.go.dev/github.com/godbus/dbus#Flags // Oddly, there is no "None" flag. So it's explicitly specified as a null byte. if err = s.Dbus.Call( DbusServiceOpenSession, 0, "plain", dbus.MakeVariant(""), ).Store(&output, &path); err != nil { return } session = NewSession(s, path) return } /* SearchItems searches all Collection objects and returns all matches based on the map of attributes. TODO: return arrays of Items instead of dbus.ObjectPaths. */ func (s *Service) SearchItems(attributes map[string]string) (unlockedItems []dbus.ObjectPath, lockedItems []dbus.ObjectPath, err error) { if attributes == nil || len(attributes) == 0 { err = ErrMissingAttrs return } err = s.Dbus.Call( DbusServiceSearchItems, 0, attributes, ).Store(&unlockedItems, &lockedItems) return } /* SetAlias sets an alias for an existing Collection. To remove an alias, set objectPath to dbus.ObjectPath("/"). */ func (s *Service) SetAlias(alias string, objectPath dbus.ObjectPath) (err error) { var c *dbus.Call c = s.Dbus.Call( DbusServiceSetAlias, 0, alias, objectPath, ) _ = c return } /* Unlock unlocks a Locked Service, Collection, etc. You can usually get objectPath for the object(s) to unlock via .Dbus.Path(). If objectPaths is nil or empty, the Service's own path will be used. */ func (s *Service) Unlock(objectPaths ...dbus.ObjectPath) (err error) { var unlocked []dbus.ObjectPath var prompt *Prompt var resultPath dbus.ObjectPath if objectPaths == nil || len(objectPaths) == 0 { objectPaths = []dbus.ObjectPath{s.Dbus.Path()} } // TODO: make any errs in here a MultiError instead. for _, p := range objectPaths { if err = s.Dbus.Call( DbusServiceUnlock, 0, p, ).Store(&unlocked, &resultPath); err != nil { return } if isPrompt(resultPath) { prompt = NewPrompt(s.Conn, resultPath) if _, err = prompt.Prompt(); err != nil { return } } } return }